Unconditioned Stimulus
What unconditioned stimuli are, how they trigger reflexive responses, and why they matter in classical conditioning and learning design.
Expectancy Theory
Expectancy Theory explains motivation based on the belief that effort leads to performance and valued rewards, shaping workplace behavior.
Lewin’s Change Model
Lewin’s Change Model offers a three-stage framework for managing organizational change—unfreezing, changing, and refreezing—guiding successful transformation.
Knowledge Construction
Explores the constructivist view of knowledge construction, including assimilation, accommodation, and implications for instruction.
Elaboration
Elaboration strengthens learning by linking new information to prior knowledge, improving retention, understanding, and real-world application.
The Component Display Theory Taxonomy
The Component Display Theory Taxonomy helps L&D professionals design focused, effective training by categorizing content and learning tasks.
Instructional Systems Design (ISD)
Instructional Systems Design (ISD) is a structured approach to designing training that aligns learning with real-world performance and organizational goals.
Herzberg’s Two-Factor Theory
Herzberg’s Two-Factor Theory explains motivation at work, highlighting the difference between motivators and hygiene factors in driving job satisfaction.
Kemp Design Model
The Kemp Design Model is a flexible instructional design framework that supports adaptive planning across changing constraints, audiences, and delivery formats.
Social Learning Theory
Learn about Social Learning Theory and how observation, modeling, and motivation shape learning and behavior in corporate training programs.